AI Insights · Timothy · June 2025
Top Boxing Games Performance in Europe Q2 2025
Discover the performance trends of the top 5 boxing games on a unified platform in Europe during Q2 2025, featuring data from Sensor Tower.
In the second quarter of 2025, the top 5 boxing games on a unified platform in Europe exhibited varied performance trends, according to data from Sensor Tower.
WWE SLAM by Topps® Card Trader showed a strong revenue performance, peaking at approximately $38.7K in late June. However, downloads fluctuated significantly, with a notable spike to 1.1K in early June. The app maintained a stable active user base, reaching a high of 1.2K in early June.
WWE Mayhem experienced a steady increase in revenue, culminating in $7.8K by the end of June. Downloads saw a peak of 14.7K in mid-April, while active users reached a high of 27.8K in the same period, before declining to 17.5K by quarter's end.
Burrito Bison: Launcha Libre reported a revenue peak of $9.8K in mid-May. Downloads were consistent, with a high of 12.9K in the same timeframe. Active users peaked at 54.6K in late May, showing strong engagement.
Boxing Star: Boxing Fight Game showed a gradual increase in revenue, ending at $5.9K in late June. Downloads spiked to 12.9K at the end of the quarter, with active users also rising to 16.4K.
Lastly, Real Boxing 2 demonstrated consistent revenue, peaking at $4.2K in early May. Downloads saw a substantial increase, reaching 45.7K in late June. Active users also peaked at 87.9K, indicating strong user retention.
These insights into the performance of top boxing games provide a glimpse into the ever-evolving mobile gaming landscape in Europe. For further in-depth analysis, visit Sensor Tower.